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what was in the new update

I just slightly updated the name (took the periods out of it). The next gameplay update will hopefully be in a week or two, but will most likely just have some new upgrades for bullets. I'll add a changelog whenever I add significant updates, so be watching for those

is there anything to produce besides bullets

For now it is just bullets. I'm planning on adding grenades, guns, tanks, planes, nukes, and hopefully a few more. That'll take some time though

should probably mention that some where

Ran out of money, so my game is soft locked. Have 2.83 on the bank, needing gunpowder... it barely went below it at 2.77 BUT STAYED GRAYED OUT what?

Hmmm, it should have reactivated the button once you had enough, I'll look into that. Also I plan on implementing a way to take out a loan or similar so that you can't get soft locked, but it'll be a bit before I implement that. Thanks for the feedback!

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You could add a way to generate some slow passive income or something, at least the player would be able to wait it out if they mess up

Or let us click for a low amount of money for the starting cash instead of starting with some, like mowing grass/cleaning pavement or something, then quickly becoming obsolete when you start your production 

sound design is really great. It would be awesome if it synched up with the music.

I think the bullets having multiple production stages is actually really cool. Instead of an upgrade that makes it 1-step, having an upgrade that automatically triggers each individual step would be better.

Ooooo syncing up with the music would be super satisfying! I'll see if I can make that happen, but no promises.

And I do want to have the multiple buttons aspect around for longer, so I'll think about upgrades like you're saying. Good suggestions!

Some tips:
Auto buy for materials when under a certain threshold.
Auto Sell for bullets when prices go over a certain amount(or sell whenever possible)

These could be upgrades needing to be bought, then researched in making it faster and more efficient (Selling more bullets pr second, buying materials in bulk and cheaper)

Yep! I'm planning on all of that, it'll just take some time to get all of that working. Thanks for the feedback :)

I ran out of money

:(

Yeahhhh, I need to work on the pricing so that's less likely to happen, and I think I'm going to implement a way to take out a loan or something like that so that you aren't soft-locked if you do run out. It'll take a little bit to get that in the game though

(+5)

are bullets the only thing you can build