v0.03.4


More bug fixes:

  • Unlocking research just requires making 50 ammo now, not buying preplaced cases. This fixes a soft-lock case
  • Unintended duplicate production of products no longer happens. This was also causing materials to go negative sometimes
  • Grenade fuzes correctly use up gunpowder now, and are disabled when they don't have enough materials to be made
  • When buying 1 material, the prices are rounded up so that they are not too cheap or even 0
  • Another Automated X buttons are no longer buyable if you don't have enough to buy them

Files

militaryincrementalcomplex-html5.zip Play in browser
Version 23 32 days ago

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